A Vision Gran Turismo homage. Modelled from blank sheet in one week using Rhinoceros subdivision modelling — a concept-car sprint built to test the limits of speed-without-compromise in a contemporary Porsche surface language.
Porsche 10 began as a personal challenge: produce a credible Vision Gran Turismo entry — the speculative racing concepts Porsche has built for Sony's Gran Turismo series — but compress the timeline from months to a single working week.
The full vehicle was modelled from blank sheet in Rhinoceros using subdivision modelling, an approach that prioritises overall form and proportion over panel-level production detail. It is the right tool for this kind of fast concept work: the surface remains editable end-to-end, the silhouette stays adjustable, and the model can be pushed cinematically without engineering compromises slowing iteration.
Two variants. The brief split early into a road-track car (silver, refined) and a more extreme race configuration (carbon, race livery, full rear wing). Both share the same architecture — same wheelbase, same greenhouse, same fundamental volumes — diverging only in trim and aero treatment.
Light Tracer hero stills produced directly from the working Rhino model — full lighting, materials and post in one continuous pipeline. Two variants explored: a road-track silver car and a more extreme race-trim with full carbon and over-scaled rear wing.
Built in Rhinoceros from blank sheet — every panel, transition and crease modelled by hand. The wireframe captures below show the underlying surface construction, with control polygons and topology visible.
Class-A discipline throughout: tangent continuity at body splits, controlled curvature on the dorsal volumes, and clean tangency between the major surface groups.
Drag horizontally to rotate the turntable. Modelled in Rhinoceros, rendered in Light Tracer.
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