A Vision Gran Turismo homage. Modelled from blank sheet in one week using Rhinoceros subdivision modelling — a concept-car sprint built to test the limits of speed-without-compromise in a contemporary Porsche surface language.
Porsche 10 began as a personal challenge: produce a credible Vision Gran Turismo entry — the speculative racing concepts Porsche has built for Sony's Gran Turismo series — but compress the timeline from months to a single working week.
The full vehicle was modelled from blank sheet in Rhinoceros using subdivision modelling, an approach that prioritises overall form and proportion over panel-level production detail. It is the right tool for this kind of fast concept work: the surface remains editable end-to-end, the silhouette stays adjustable, and the model can be pushed cinematically without engineering compromises slowing iteration.
Two variants. The brief split early into a road-track car (silver, refined) and a more extreme race configuration (carbon, race livery, full rear wing). Both share the same architecture — same wheelbase, same greenhouse, same fundamental volumes — diverging only in trim and aero treatment.
Light Tracer hero stills produced directly from the working Rhino model — full lighting, materials and post in one continuous pipeline. Two variants explored: a road-track silver car and a more extreme race-trim with full carbon and over-scaled rear wing.
Built in Rhinoceros from blank sheet — every panel, transition and crease modelled by hand. The wireframe captures below show the underlying surface construction, with control polygons and topology visible.
Class-A discipline throughout: tangent continuity at body splits, controlled curvature on the dorsal volumes, and clean tangency between the major surface groups.
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