IDMR / Process / Visualisation
Step 04 · Visualisation & Handover

Cinema-grade imagery. Engineering-grade files.

Light Tracer for stills, Unreal Engine for animation, Adobe Suite for brand and post. CAD delivered in every solid and mesh format your engineering partners need.

Stage 04 · From model to image to launch

Cinema-grade imagery. Engineering-grade files.

Once the 3D model locks, the work splits in two directions. One side produces the imagery you'll use to communicate the design — to investors, to the market, to your own team. The other side produces the engineering data your manufacturing partners need to actually build it.

Both pipelines run from the same source-of-truth model, so what's marketed and what's built are the same object.

Visualisation pipeline

Light Tracer, Unreal Engine, Adobe Suite.

We render in Light Tracer for stills and turntables, and Unreal Engine 5 for cinematic animation, real-time configurators, and immersive viewer experiences. Post-production and brand assets through the Adobe Creative Suite. Experience also with KeyShot and V-Ray for projects that need to slot into existing studio pipelines.

04.A
Cinematic stills
Hero imagery for press, websites, and investor decks. Light Tracer pipeline with full studio lighting, environment integration, and post.
STILLS
04.B
Turntable renders
Frame-by-frame turntables for embedded 360° viewers (like the one on this site), product configurators, and trade-show installations.
360°
04.C
Cinematic animation
Unreal Engine sequences for product reveals, launch films, and CES-style presentations. Real cameras, real motion, no canned animation.
UNREAL
04.D
Real-time builds
Interactive Unreal builds for sales, configurator demos, or investor presentations where the client needs to drive the experience.
REAL-TIME
Render · 01

Light Tracer for stills.

In-process visualisation directly off the working Rhino model. Fast iterations, real-time material decisions, hero stills and turntables — what you see during review is what you ship.

LIGHT TRACER · STILL
Light Tracer rendered Porsche concept
Porsche concept · hero still Studio-grade rendering produced directly from the working Rhino model — full lighting, materials, and post in one continuous pipeline.
UNREAL ENGINE · CINEMATIC
Unreal Engine cinematic still
Unreal cinematic · final frame Real-time rendered sequence built in Unreal Engine — for product reveals, launch films, and interactive presentations.
Render · 02

Unreal Engine for cinematic & real-time.

Cinematic animation, real-time configurators, and immersive product reveals. The pipeline for projects that need motion or interactivity — final frames in seconds, not hours.

Engineering handover

CAD packages your manufacturer can build from.

SOLID
STEP · IGES · Parasolid · Rhino
Industry-standard solid formats for engineering teams, FEA simulation, and machining setups.
CAD
MESH
OBJ · STL · FBX
Mesh formats for FDM/SLA prototyping, real-time engines, AR/VR, and rendering pipelines outside our studio.
MESH
ASSETS
Brand & presentation kits
Adobe Suite-built decks, social cuts, press-ready images at full resolution, and editable source files for in-house teams.
ADOBE
PROTO
In-house FDM & supplier liaison
Bambu Lab FDM in the studio for fast mock-ups; trusted supplier partners for SLA, CNC, injection moulding, and metal fabrication.
PROTOTYPE

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