IDMR / Work / Ferrari Fzanzara
Project · Transport · 2024

Ferrari Fzanzara.

A single-seat endurance hypercar concept wearing full Scuderia colours — a central driving position under a teardrop canopy, a classic twin racing stripe, and proportions tuned for the straights. Sculpted in Rhinoceros and lit in Light Tracer Render.

Year
2024
Sector
TransportHypercar · Concept
Scope
SoloPersonal · CAD + CGI
Software
RhinocerosLight Tracer · Composite
About the project

One seat, down the centreline.

Fzanzara — from the Italian zanzara, mosquito — is a personal study of a single-seat Ferrari endurance racer: small, fast, and built around one occupant sitting dead-centre. Rather than the usual side-by-side cabin, the driver sits on the centreline under a teardrop carbon canopy, with the bodywork swelling symmetrically away to either flank.

The proportions borrow from the long-tail Le Mans school — a low, pointed nose, a deep central spine running front to back, and pronounced front and rear fender peaks that frame the cockpit bubble. It reads equally as a closed prototype and as a road-going hypercar in full team livery.

Modelled in Rhinoceros — NURBS for the body panels and shutlines, SubD for the sculptural canopy-to-fender transitions — with the hero stills lit and path-traced in Light Tracer Render. Track and runway scenes were composited from the same model into real-world backplates.

Livery · Scuderia colours

Rosso, split by a stripe.

The car wears classic Ferrari red broken by a twin white stripe that runs the full length of the centreline — over the nose, around the canopy, and down the tail. A full sponsor wrap and the gloss-black carbon canopy complete the team-car language. The studio set below isolates the surfaces against pure red, the way a clay would be reviewed before it ever sees daylight.

LIGHT TRACER · STUDIO
Fzanzara head-on, low front study
Front mask · Head-on A low, head-on study of the V-shaped front splitter, the slim DRL graphics, and the way the twin stripe splits around the central air path.
LIGHT TRACER · STUDIO
Fzanzara full side profile
Side profile The complete silhouette — long nose, central canopy bubble, and the rising tail. The single seating position keeps the cabin narrow and central.
LIGHT TRACER · STUDIO
Fzanzara rear three-quarter on reflective floor
Rear three-quarter Looking back over the rear haunches — the diffuser, the slim tail graphics, and the carbon canopy reading against the gloss floor.
LIGHT TRACER · TOP
Fzanzara plan view front, canopy detail
Plan view · Canopy A top-down look that makes the central-seat layout obvious — the teardrop canopy sits exactly on the car's axis of symmetry.
LIGHT TRACER · TOP
Fzanzara plan view showing stripe and front splitter wordmark
Plan view · Centreline The twin stripe seen from above, running uninterrupted from the front splitter across the full length of the body.
Environment · Track & runway

Out of the studio, into the light.

The same model was dropped into real backplates to pressure-test the surfaces under natural light and motion. A low runway pass for the head-on drama, then two passes at a Grand Prix circuit — the kind of reflective, high-contrast environment that exposes any flaw in a body section.

COMPOSITE · RUNWAY
Fzanzara head-on at speed on a runway
Runway · Head-on A low, fast head-on pass under open sky — motion blur on the tarmac, the front mask and canopy catching the late light.
COMPOSITE · CIRCUIT
Fzanzara side profile at a Grand Prix circuit
Circuit · Profile Side-on against the grandstands and observation tower — the long-tail proportion reads clearly at full length.
COMPOSITE · CIRCUIT
Fzanzara three-quarter on track kerb
Circuit · Kerb A high three-quarter over the red-and-white kerbing — surfaces, stripe and livery tested against a real racing palette.
Pipeline · Summary

Two tools, one model.

Rhinoceros — the whole car was built here, from proportion blocking to a closed surface package. NURBS handled the panels that needed clean curvature for splits and shutlines; SubD handled the sculptural canopy and fender transitions.

Light Tracer Render — used for the studio hero stills. It reads the Rhino model directly, so there is no export or re-prep step between modelling and a physically accurate, path-traced image.

Compositing — the runway and circuit scenes place the same geometry into real backplates, matched for camera, lighting and grade so the concept can be read in a believable, in-the-world context.

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