A personal study of the N-1 Royal Starfighter — fully sculpted in Rhinoceros, lit in Light Tracer Render, then dropped into Unreal Engine for the dogfight you came for.
The N-1 Naboo Starfighter is one of the most distinctive ship designs in cinema — the polished chrome nose, the splayed engine nacelles, the astromech socket behind the pilot. It's also a brilliant modelling brief: continuous compound curves, big visible joinery, no straight lines anywhere.
This project is a personal homage — not a brand project, not a commission, just an exercise in building one of the most beautiful sci-fi vehicles ever drawn using the same pipeline IDMR uses for hypercars and eVTOLs.
Fully 3D modelled in Rhinoceros, with the main render produced in Light Tracer Render and the cinematic animation built in Unreal Engine.
The entire fighter — fuselage, nacelles, droid dome, cockpit cavity — was built inside Rhinoceros. The screenshot below is the working viewport, clay-shaded against a black background to read the silhouette and panel breaks clearly.
Light Tracer Render carries the main visualisation — the orbiting cinematic shot in the hero of this page, with the planet rim-light catching the fuselage and the green tracer fire reading clean against the star field.
The same model flown through a set of real-time environments — low passes over canyon water, a hard bank between red-rock buttes, and a squadron breaking orbit. Lighting, lens flares and atmospherics are all live in the engine.
For the fight sequence, the model was brought into Unreal Engine. Real-time lighting, volumetrics, lens flares, weapon trails — all dialled in live in the engine rather than rendered out frame-by-frame. The result is a 50-second dogfight shot at full cinematic quality.
Rhinoceros — the entire fighter was modelled here. Every nacelle, every panel break, the astromech dome, the cockpit cavity. NURBS and SubD in combination, working off public reference photography of the original ILM model.
Light Tracer Render — used for the main hero still. Plugs straight into the Rhino viewport, so the model never has to be exported for visualisation. Path-traced output with the planet, star field, and tracer fire all composited in scene.
Unreal Engine — used for the dogfight animation. The same Rhino mesh is brought across and re-lit inside the engine. Camera moves, weapon trails, lens behaviour and atmospherics are all real-time.
Note: A personal fan study, not affiliated with Lucasfilm. The Naboo N-1 Starfighter design is the intellectual property of Lucasfilm Ltd.
If you're developing a vehicle, aircraft or product programme and want hero stills plus real-time animation from the same model — let's talk. Send a brief and we'll come back within two working days.
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